Recently for the past months I have been trying to improve my art, and just ended up frustrated when I felt that I wasn’t getting better. This comes from a variety of factors, lack of motivation, college, work, the current pandemic, and so on. If you’ve kept up with this blog, you will know that there have been times where I may disappear for months without posting much or any content. To all of you, I salute you, and I want you to know that I appreciate it. Even when I went silent starting from the start of the year, nearly an additional hundred people have followed also. To me that is just insane, and I never expected to get this far. Right at the start of the year this blog reached 1,000 followers. I hope you look forward to the third post.
![sudden changes sans sudden changes sans](https://m.gjcdn.net/fireside-post-image/900/3418069-ytixa6ks-v4.jpg)
Īnd now for the last part of this post, battlesprite made by managed to put together a team of talented individuals, and they have done some amazing stuff. Goblin Guard has been proudly working on the OST as its main musician, here is a new track- Leafdrift! The music for the first sub-area of Premonition. Some sprites have also been updated overtime, here’s Squashbert for example! I felt like his old head looked more like an apple then the pumpkin it was supposed to be.įor the entire time Premonition has been in development, it only has had one track by MrEpicIsHere777. And so with that the Riverperson has become relevant in Premonition’s story. What do you encounter in an untamed woods? Animals.Īlso referenced in the last post was the change in scale with overworld sprites for different scale areas.Ī key thematic theme in Premonition is the river that comes from the mountain top.
![sudden changes sans sudden changes sans](https://art.pixilart.com/28a30c9501392cf.png)
This is an Undertale Fangame first and foremost, not a Deltarune one.Īt first I thought about having the random encounters be a sort of “beta” Darkners, maybe something that by the time of Undertale and thus Sudden Changes they would be extinct? The shadow of the forest’s canopy might have served as a psuedo-dark world? These are super loose concepts and not things I am building upon because the answer was painfully obvious when I realized it. Personal preference, but I am not going to make any lasting efforts to emulate the Deltarune battle system and UI. With that, that meant no random encounters. If you remember in the last post, I mentioned that I had originally intended for there to not be any battles at all. This post is intended to go over some of the design decisions as Premonition development continued. Let’s do this! So what if it’s a day or two late! We’re doing it live! I didn't like it when someone undid all my hard work. (Also, only edit this page if you are just adding something. Does 2 dmg per second, uses 5 stamina, and has a CD of 7 seconds.Īttack 7: Coffee: SC drinks coffee, halving stamina consumption and CD's for 5 seconds, and regains 5 stamina if not at max stamina already. Uses 15 stamina and has a CD of 12.5 seconds.Īttack 6: Bone Zone: A red square appears where SC clicked, then after 2 second bones appear in the square for 3 seconds. The direction is controlled by the Sans via WASD, Left joystick, ect. Does 6 dmg per bullet, wastes all bullets, and has a CD of 15 seconds.Īttack 5: Force: A really strong version of blue magic, that pushes them in any direction. Does 5 dmg per bone, uses 2 stamina, and has a CD of 1.5 seconds.Īttack 4: Bullet Heck: Crosshairs appear everywhere, then 5 bullets in a * shape fly there, then fly off. Does 6 dmg per bullet, wastes 1 bullet, and has a CD of 2 seconds.Īttack 3: Bone Throw: Just your run of the mill bone throw.
![sudden changes sans sudden changes sans](https://pm1.narvii.com/6560/9c7ce4b00fafcdf7e06ff822eaf578892b97e842_hq.jpg)
Does 15 damage, uses 5 stamina, and has a CD of 7.5 Seconds.Īttack 2: Bullets: SC will shoot at where he was looking at, cause 4 bullets in a + or x shape to go there, then fly off. Passive 3: Bleed: All of SC's bullet attacks inflict bleed, which is identical to HF's Bleed.Īttack 1: Bone walls: Identical to DB's Disbelief bones, but stronger. Passive Two: Who even uses knives?: The first dodge requires no stamina, as he'll just shoot the attack away. SC will have to reload by pressing Q on PC, X on XBOX, ? on PlayStation, and (IDK about mobile.) Passive One: Ammo: SC's gun attacks don't cost Stamina, but waste bullets. You have to have 650 wins + Defeated American Sans! Sudden looks like Classic, but the jacket goes down to his feet, wears a bow tie, and has a red eye.
![sudden changes sans sudden changes sans](http://i2.hdslb.com/bfs/archive/b291410b14f36f3ad5f643459884b4aadd1f6223.jpg)
This Sans is more active, due to drinking a lot of coffee. Sudden Changes Sans, also known as SC!Sans, American Sans, or John Wick Sans, comes from an alternate timeline where Asriel is a caretaker of the Ruins along with Toriel.